Arguably the fastest, safest and cheapest way to kill enemy crew. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. III burst is that it actually has a lower power-laser ration than the Mk. " Damage Per. The beam does set fire a bit slower, e. S. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Cheeky Swipe in Action: Or, Neutralizing a Pike. FTL: Faster Than Light Wiki is a FANDOM Games Community. Chain Ion / Ion Blast II. #3. If you let go, you'll have to click on the beam again in order to re-locate it. 0 coins. Hull Laser 2 is a perfectly fine weapon. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. Reply . What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependable. View Mobile SiteEvery layer of active shields takes one damage off the beam. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. Halberd Beam. Upon entry, almost all your systems will be disabled during the intro. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Stackable. Merchandise. It has a fast charge time, requires only 2 energy and does 1 damage. Contrast this…A. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Pike Beam. These collisions can be accidental or planned (example). Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. O. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. Finally with 3 or more shields active, it will do no damage because 3-3=0. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. See full list on ftl. It also has a decent breech chance, which can be useful for taking out systems. Category:Out of Fuel Events. Plus going into the Flagship fight I thought. Small Bomb. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Mini beam is pretty awesome, look for 3 small. 5 seconds after the fight begins, a mysterious force will re-enable your systems to their original power. Hacking pairs very well with beams too. This is the root of why FTL is such a good game. I beat him moments ago, I had the Zoltan ship B. too late). Ion while not the best opens up fun options. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Deals double damage on systemless rooms. Is there any ship in FTL that can beat USS. I'm wondering how to make these work. Zoltan Shields block crystal shards but take damage from them. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Pike Beam Whatever it can do, other beams do better. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Lanius absorbing automated scout. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. Still a useful weapon. I'd say 5 is average. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. Each flak projectile depletes one shield layer, just like a laser. H. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Unknown disease on mining colony. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. The flagship went down in 1 volley. Oh, sure, it causes 4 hull missiles but you need ammo for. Defense Drone Mk I is useful. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. Plus going into the Flagship fight I thought. DiscordDraconequus • 5 yr. Log In Sign Up. Beam weapons just got even more powerful. View Mobile SiteAxes or swords. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. For sure they do. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Fire drone is actually not too bad with the right setup. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter. Mac or PC. The Pike and the Minibeam are amazing weapons. The Defense drone MKIIs sound like flak cannons when they fire. Auto-ship attacking civilian. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will destroy most. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. 1. No amount of crew can stop it, not even on the flagship. FTL: Faster Than Light Wiki is a FANDOM Games Community. The Defense drone MKIIs sound like flak cannons when they fire. Charge Ion. P. Hull Beam isn't terrible. homiej420 • 2 yr. Plasma storm incapacitated ships. Hull missile does neither very well. Slug boarding Rock ship. Like any projectile weapon, they can also. Glaive Beam. At full charge, fires 4 shots using 3 power; Devastating once charged, if you can defend ship; Hull Beam. It is extremely fast and comes in the colours of green and grey. For the tables of all weapons, see Weapons (tables). The Pike Beam's description says Glaive Beam instead of Pike Beam. There are exceptions sometimes, especially with the Hull Beam against the Flagship. The easiest way to test this is with the Slug Cruiser - it starts with the anti-bio beam. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. Doubling up on beams has always worked well for me. Axes or swords. Plus going into the Flagship fight I thought. There are exceptions sometimes, especially with the Hull Beam against the Flagship. . Pike Beam also has a much longer sweep length than Hull Beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Edit: I added it to the guide. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. Pike can't do this because 1-1=0. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. The fires quickly get out of control. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Augmentations (also known as augments) are items that provide benefits to your ship. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. or if the ship has high shields and system repar drones. Forums. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Press question mark to learn the rest of the keyboard shortcutsWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. "You asked for it!" They pull away from. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. 2 power weapon. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Pike Beam: A solid choice if you have the required accompanying weaponry. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Search within r/ftlgame. Sure, they do a lot of damage, but you have to get the shields down first. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. This is because while it is faster than the Vulcan, it's still slow. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Flak weapons fire waste debris in a shotgun-like blast. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Pike Beam: A solid choice if you have the required accompanying weaponry. Ion Blast I. All player ships start with piloting, engines, oxygen, and weapons control. They double damage dealt to empty. This is only against 0 evasion though - Combats can miss while Beams can't. Axes or swords. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. It deals 60 crew damage per tile hit. For 0 damage, I would have been running the anti drone at that point. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Subsystems are the same as systems, except they do not use power. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Plus going into the Flagship fight I thought. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). R. Business, Economics, and Finance. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. The Pike Beam's description says Glaive Beam instead of Pike Beam. Business, Economics, and Finance. 2) Halberd > hull > pike = heavy laser 2. - Hull beam A worse Pike beam. U. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Mac or PC. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Oh, sure, it causes 4 hull missiles but you need ammo for that. 0s. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. They deal no hull damage,. FTL: Faster Than Light Wiki is a FANDOM Games Community. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). The best strategy is to just unlock Rock B. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Don't use ammo, either. Mac or PC. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. That's an absurdly short list. We make choices like this everyday, they are part of us. For the system, see Weapon Control. Also I got the pike beam cannon that you can trace where it fires and in its description it says it has partial shield peircing but I. Strat, start with just ion targeted on shields, chill. Lasers can only be shot down by Mark II Defense Drones. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Shotgun or rifle. Glaive beam. Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. Basically your run-of-the-mill ion beam, short length and slow speed. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. . Shotgun or rifle. My reasoning being that with my current loadout (heavy ions supporting Beam),. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Beams do not require anything to fire except system energy. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. Valheim Genshin. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hull Beam / Pike Beam. . Besides, I was already destroying everything with two pike beams. Fire Beam / Fire Bomb. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Plus going into the Flagship fight I thought. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Cargo cults often develop during a combination of. Use ions to weaken the shields enough for a big fat volley. Axes or swords. If I have both and can only use one of them, I'd pick pike. By chaining the ion damage. 3 shots for 3 power is still good, since it has the whole breach chance thing. Press your finger on a room and hold. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. You don't need these. Halberd and Glaive doesn´t work. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. By then you hopefully will have stumbled upon one of the many OP new weapons and overclock some zoltans and youre all set. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Press J to jump to the feed. Honestly, I prefer the Hull Beam more than the Pike Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Mac or PC. I feel like the Pike's line of fire is so long I end up wasting a lot of it. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Mac or PC. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. This is a pretty good list overall but I disagree with the Hull Beam and Pike. If you can break shields, pike beam works well. 1 damage to a few random systems just isn't enough. Plus going into the Flagship fight I thought. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. Pike's slightly longer and the beam striking time is faster. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. And holy crap, a defense drone also dropped. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room. Add a comment. CryptoBusiness, Economics, and Finance. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). Sure, they do a lot of damage, but you have to get the shields down first. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. Hull Laser 2 is a perfectly fine weapon. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. Each ship starts with. General []. If you do, the halberd can deal up to ten damage in a single strike. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Halberd beam is my favorite weapon. Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. die flagship crew is usually able to put it out and heal between two Fire Beam shots. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. It breaks shields fine, and 30% breach chance is pretty good. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Human boarders in plasma storm. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Mini Beam. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. Virtually identical. There’s a rare ship or two where it does 6. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. The Pike Beam's description says Glaive Beam instead of Pike Beam. Halberd > Mini > Hull in my personal opinion. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Only the energy. has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. Fire on small research station. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. Pegasus Missiles / Swarm Missiles. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. FTL: Faster Than Light. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. Note that the ships can also be unlocked through other means, as described on the Ships page . Charge Ion is pushing it and you need a fully trained weapons guy. Bombs can miss, but not when targeting your own ship. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Engi A: 985. For example, the list of neutral events. We make choices like this everyday, they are part of us. It doesn't. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. 2. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. - Hull beam A worse Pike beam. First mod you do is a scrap arm then three weapon reloads. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it. I will not switch Pike for Hull because they are fairly close. View Mobile SiteSo some weapons loadouts need hacking to work. We make choices like this everyday, they are part of us. Halberd. Mac or PC. Had a lot of fun recently with hacking + hull beam + fire beam. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. Glaive Beam, Burst Laser II, Breach Bomb II. fandom. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. I'm wondering how to make these work. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Doubling up on beams has always worked well for me. 3/4 Shield power. Laser spam is fun. III burst laser. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Fire drone is actually not too bad with the right setup. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Heavy Laser II / Heavy Pierce. Mac or PC. We make choices like this everyday, they are part of us. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds.